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Ninety nine knights 2
Ninety nine knights 2




This requires getting through the keep and taking back some enemy monoliths that are giving your foes strength. In the main protagonist’s second mission, you must recapture a keep that’s been overrun by the Lord of the Night’s minions. Clearing the grounds requires—you guessed it—hacking and slashing the hell out of everything in sight until you’ve hewn your last foe in two. Your job is to clear the grounds surrounding Elfin castle so you can enter and to meet with those inside. In the first mission of the game, the evil Lord of the Night (apparently they were all out of original evil names) has captured a substantial piece of N3II’s archetypal fantasy real estate. So, what happened? Simple: no gameplay variety. The graphics and effects are pretty, if a little understated, and the number of enemies on screen is impressive. The framerate is consistent, you can run pretty fast (handy for the game’s fairly large maps), and the enemies aren’t too cheap (most of the time). There are five different characters to choose from, all of whom interact around the same storyline, filling in their respective parts. In the game’s defense, within the very limited design confines of a hack-and-slash title, N3II isn’t that bad, in theory. But sadly, it’s also one of those games that basically gives you a feel for the entire experience in about ten minutes of gameplay. N3II has your standard two-attack (light and strong) weapon hit combo system, and there are additional moves, weapons, and abilities to unlock and level up. But even within the fairly stringent design tenet of “slashing the living hell out of anything that moves until everything on screen is dead,” there should be variety. Maybe the bar of expectations needs to be set just a little lower with a genre as simple (and let’s face it—derivative) as hack-and-slash, which N3II undoubtedly is (quite clearly, and never in deviation from). I wish I could say the same thing about his game. In any case, I decided that N3II might actually be worth checking out, if only because Fujii himself had so much character. Sitting in the audience at the Konami press conference, however, I saw the producer of the game, Tak Fujii, speak about it with a kind of enthusiasm that made me want to try it out (if you haven’t checked out the press highlights on Youtube, you should—for a fairly run-of-the-mill press event, there were some pretty ridiculous goings-on). Each character has his or her own dedicated plotline that ultimately intertwines with that of a larger story.I hadn’t planned on playing N3II before I went to E3. In the epic and emotional campaign, gamers play through the heart of a fabulous fantasy realm with unparalleled depth. With hundreds of combatants on screen at once, players wield their armies with precision and skill in massive scale battles against ever evolving virtual opponents. Each playable character will feature their own strengths and weaknesses, as players must choose the right combination of magic and might to overcome their adversaries. The title is a fantasy action game for Xbox 360 that allows players to experience an immersive and emotional story though the eyes of good and evil while they fight among hundreds of fellow soldiers through an epic adventure of fantasy and action. The title is a fantasy action game for Xbox 360 that allows players to experience an From the collaboration between famed game developer Tetsuya Mizuguchi of Q Entertainment and director SangYoun Lee of leading Korean developer Phantagram comes the Xbox 360-exclusive Ninety-Nine Nights. Summary: From the collaboration between famed game developer Tetsuya Mizuguchi of Q Entertainment and director SangYoun Lee of leading Korean developer Phantagram comes the Xbox 360-exclusive Ninety-Nine Nights.






Ninety nine knights 2